LibNRG
0.0.1
Networking for Real-time Games library
All
Classes
Files
Functions
Variables
Friends
nrg::Client Member List
This is the complete list of members for
nrg::Client
, including all inherited members.
addMessageHandler
(F &&f)
nrg::Client
inline
Client
(const std::string &game_name, uint32_t game_version, InputBase &input)
nrg::Client
Client
(const std::string &game_name, uint32_t game_version)
nrg::Client
connect
(const NetAddress &server_addr)
nrg::Client
getConnectedAddress
() const
nrg::Client
getEventQueue
() (defined in
nrg::Client
)
nrg::Client
inline
getGameName
() (defined in
nrg::Client
)
nrg::Client
inline
getGameVersion
() (defined in
nrg::Client
)
nrg::Client
inline
getInput
() (defined in
nrg::Client
)
nrg::Client
inline
getPacketRateLimit
(void)
nrg::Client
getPlayerID
() (defined in
nrg::Client
)
nrg::Client
inline
getSock
() (defined in
nrg::Client
)
nrg::Client
inline
getStats
() const
nrg::Client
getUserPointer
() const
nrg::Client
inline
isConnected
() const
nrg::Client
pollEvent
(Event &e)
nrg::Client
registerEntity
(Entity *e)
nrg::Client
sendMessage
(const MessageBase &m)
nrg::Client
setPacketRateLimit
(uint32_t packets_per_sec)
nrg::Client
setUserPointer
(void *p)
nrg::Client
inline
startRecordingReplay
(const char *filename)
nrg::Client
stopRecordingReplay
()
nrg::Client
update
()
nrg::Client
~Client
()
nrg::Client
Generated on Mon Sep 29 2014 17:20:37 for LibNRG by
1.8.6