LibNRG  0.0.1
Networking for Real-time Games library
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nrg::Client Member List

This is the complete list of members for nrg::Client, including all inherited members.

addMessageHandler(F &&f)nrg::Clientinline
Client(const std::string &game_name, uint32_t game_version, InputBase &input)nrg::Client
Client(const std::string &game_name, uint32_t game_version)nrg::Client
connect(const NetAddress &server_addr)nrg::Client
getConnectedAddress() const nrg::Client
getEventQueue() (defined in nrg::Client)nrg::Clientinline
getGameName() (defined in nrg::Client)nrg::Clientinline
getGameVersion() (defined in nrg::Client)nrg::Clientinline
getInput() (defined in nrg::Client)nrg::Clientinline
getPacketRateLimit(void)nrg::Client
getPlayerID() (defined in nrg::Client)nrg::Clientinline
getSock() (defined in nrg::Client)nrg::Clientinline
getStats() const nrg::Client
getUserPointer() const nrg::Clientinline
isConnected() const nrg::Client
pollEvent(Event &e)nrg::Client
registerEntity(Entity *e)nrg::Client
sendMessage(const MessageBase &m)nrg::Client
setPacketRateLimit(uint32_t packets_per_sec)nrg::Client
setUserPointer(void *p)nrg::Clientinline
startRecordingReplay(const char *filename)nrg::Client
stopRecordingReplay()nrg::Client
update()nrg::Client
~Client()nrg::Client