This is the complete list of members for nrg::ServerPlayerGameState, including all inherited members.
| getTimeoutSeconds() const | nrg::State | inlinevirtual |
| init(Client *, Server *, Player *) | nrg::ServerPlayerGameState | virtual |
| needsUpdate() const | nrg::ServerPlayerGameState | virtual |
| onRecvPacket(Packet &p, PacketFlags f) | nrg::ServerPlayerGameState | virtual |
| registerMessageHandler(MessageBase &&m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
| registerMessageHandler(const MessageBase &m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
| sendMessage(const MessageBase &m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
| ServerPlayerGameState() (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
| update(StateConnectionOut &out, StateFlags f) | nrg::ServerPlayerGameState | virtual |
| ~State() | nrg::State | inlinevirtual |