This is the complete list of members for nrg::ServerPlayerGameState, including all inherited members.
getTimeoutSeconds() const | nrg::State | inlinevirtual |
init(Client *, Server *, Player *) | nrg::ServerPlayerGameState | virtual |
needsUpdate() const | nrg::ServerPlayerGameState | virtual |
onRecvPacket(Packet &p, PacketFlags f) | nrg::ServerPlayerGameState | virtual |
registerMessageHandler(MessageBase &&m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
registerMessageHandler(const MessageBase &m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
sendMessage(const MessageBase &m) (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
ServerPlayerGameState() (defined in nrg::ServerPlayerGameState) | nrg::ServerPlayerGameState | |
update(StateConnectionOut &out, StateFlags f) | nrg::ServerPlayerGameState | virtual |
~State() | nrg::State | inlinevirtual |