LibNRG  0.0.1
Networking for Real-time Games library
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nrg::Socket Member List

This is the complete list of members for nrg::Socket, including all inherited members.

bind(const NetAddress &addr)nrg::Socket
connect(const NetAddress &addr)nrg::Socket
dataPending(int usToBlock=0) const nrg::Socket
disconnect()nrg::Socket
enableTimestamps(bool enable)nrg::Socket
getBoundAddress() const nrg::Socket
getConnectedAddress() const nrg::Socketinline
getLastTimestamp() const nrg::Socketinline
handleUnconnectedICMPErrors(bool enable)nrg::Socket
isConnected() const nrg::Socket
recvPacket(Packet &p) const nrg::Socket
recvPacket(Packet &p, NetAddress &addr)nrg::Socket
sendPacket(const Packet &p) const nrg::Socket
sendPacket(const Packet &p, const NetAddress &addr) const nrg::Socket
setFamilyFromAddress(const NetAddress &addr)nrg::Socket
setNonBlocking(bool nonblock)nrg::Socket
setOption(int level, int name, const T &opt)nrg::Socketinline
Socket(int type, int family=PF_UNSPEC)nrg::Socket
Socket(int type, const NetAddress &addr)nrg::Socket
~Socket()nrg::Socketvirtual