29 #include "nrg_packet.h"
Defines the Client class, the main class used by client-side nrg programs.
Contains Message classes and functionality for two-way RPC between Server and Client.
Contains several definitions that can be used to configure the library at compile time...
Functionality for playing-back replay files.
Operating-system specific functions.
Contains the NetAddress class for wrapping POSIX sockaddr structures and resolving hostnames to IP ad...
Contains classes related to nrg's Entity data-replication abstraction.
Various utility classes and functions.
Contains the Player Interface used server-side.
Classes to wrap POSIX sockets.
Functionality for recording replay files.
Contains functionality that adds a connection abstraction over UDP.
Contains the main server-side class of the library.
Template implementation of variable-length integers, following the same format as Google's Protobufs...
Interpolation functionality.