LibNRG  0.0.1
Networking for Real-time Games library
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nrg_config.h
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1 /*
2  LibNRG - Networking for Real-time Games
3 
4  Copyright (C) 2012-2014 Alex Baines <alex@abaines.me.uk>
5 
6  This software is provided 'as-is', without any express or implied
7  warranty. In no event will the authors be held liable for any damages
8  arising from the use of this software.
9 
10  Permission is granted to anyone to use this software for any purpose,
11  including commercial applications, and to alter it and redistribute it
12  freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18  2. Altered source versions must be plainly marked as such, and must not be
19  misrepresented as being the original software.
20  3. This notice may not be removed or altered from any source distribution.
21 */
25 #ifndef NRG_CONFIG_H
26 #define NRG_CONFIG_H
27 
28 static const size_t NRG_MAX_PACKET_SIZE = 1400;
29 static const size_t NRG_NUM_PAST_SNAPSHOTS = 32;
30 static const size_t NRG_CONN_PACKET_HISTORY = NRG_NUM_PAST_SNAPSHOTS;
31 static const size_t NRG_MAX_ERRORMSG_LEN = 256;
32 static const size_t NRG_DEFAULT_SERVER_INTERVAL_US = 50000;
33 
34 #ifdef __linux
35  #define NRG_ENABLE_ZLIB_COMPRESSION 1
36  #define NRG_USE_SO_TIMESTAMP 1
37  #define NRG_ENABLE_MSG_ERRQUEUE 1
38 #endif
39 
40 #endif