LibNRG  0.0.1
Networking for Real-time Games library
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nrg_interp.h
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1 /*
2  LibNRG - Networking for Real-time Games
3 
4  Copyright (C) 2012-2014 Alex Baines <alex@abaines.me.uk>
5 
6  This software is provided 'as-is', without any express or implied
7  warranty. In no event will the authors be held liable for any damages
8  arising from the use of this software.
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10  Permission is granted to anyone to use this software for any purpose,
11  including commercial applications, and to alter it and redistribute it
12  freely, subject to the following restrictions:
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14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18  2. Altered source versions must be plainly marked as such, and must not be
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21 */
25 #ifndef NRG_INTERP_H
26 #define NRG_INTERP_H
27 #include <type_traits>
28 
29 namespace nrg {
30 
32 template<class T>
33 struct lerp {
35  T operator()(double one, double two, const double& x) const {
36  return one + (two - one) * x;
37  }
38 };
39 
40 }
41 
42 #endif
T operator()(double one, double two, const double &x) const
Perform the interpolation.
Definition: nrg_interp.h:35
Simple linear-interpolation functor.
Definition: nrg_interp.h:33