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Networking for Real-time Games library
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nrg_interp.h
Go to the documentation of this file.
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/*
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LibNRG - Networking for Real-time Games
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Copyright (C) 2012-2014 Alex Baines <alex@abaines.me.uk>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef NRG_INTERP_H
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#define NRG_INTERP_H
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#include <type_traits>
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namespace
nrg {
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template
<
class
T>
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struct
lerp
{
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T
operator()
(
double
one,
double
two,
const
double
& x)
const
{
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return
one + (two - one) * x;
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}
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};
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}
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#endif
nrg::lerp::operator()
T operator()(double one, double two, const double &x) const
Perform the interpolation.
Definition:
nrg_interp.h:35
nrg::lerp
Simple linear-interpolation functor.
Definition:
nrg_interp.h:33
include
nrg_interp.h
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