LibNRG  0.0.1
Networking for Real-time Games library
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nrg_os.h
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1 /*
2  LibNRG - Networking for Real-time Games
3 
4  Copyright (C) 2012-2014 Alex Baines <alex@abaines.me.uk>
5 
6  This software is provided 'as-is', without any express or implied
7  warranty. In no event will the authors be held liable for any damages
8  arising from the use of this software.
9 
10  Permission is granted to anyone to use this software for any purpose,
11  including commercial applications, and to alter it and redistribute it
12  freely, subject to the following restrictions:
13 
14  1. The origin of this software must not be misrepresented; you must not
15  claim that you wrote the original software. If you use this software
16  in a product, an acknowledgment in the product documentation would be
17  appreciated but is not required.
18  2. Altered source versions must be plainly marked as such, and must not be
19  misrepresented as being the original software.
20  3. This notice may not be removed or altered from any source distribution.
21 */
25 #ifndef NRG_OS_H
26 #define NRG_OS_H
27 #include "nrg_core.h"
28 
29 namespace nrg {
30 namespace os {
31 
33  Status init(void);
34 
36  void uninit(void);
37 
39  uint64_t microseconds();
40 
42  inline uint64_t milliseconds(){
43  return microseconds() / 1000;
44  }
45 
47  inline uint64_t seconds(){
48  return milliseconds() / 1000;
49  }
50 
52  uint32_t random();
53 
54 }
55 }
56 
57 #endif
Common defines and includes used by all the other nrg header files.