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		<title>Alex Baines - Games</title>
		<link>http://abaines.me.uk</link>
		<description>Here is a list of various open source games that I've programmed for small 
(often 48h) competitions. They're pretty bad, don't expect much...
</description>
		<language>en-gb</language>
		<lastBuildDate>Sun, 11 Nov 2018 17:08:15 +0000</lastBuildDate>
		<copyright>2018 Alex Baines</copyright>
		
		<item>
			<title>VampShift: The Bloodening</title>
			<link>http://abaines.me.uk/games/vampshift-the-bloodening</link>
			<description>&lt;p&gt;This was my entry to the Ludum Dare 35 compo, based on the theme “shapeshift.”
It’s a short 2D platformer where you can turn into a bat to fly, but only for a
short time without picking up extra blood. Some people have said it’s in the 
“masocore” genre.&lt;/p&gt;
</description>

			<media:content url="http://abaines.me.uk/img/ld35.png" medium="image" type="image/png">
				<media:thumbnail url="http://abaines.me.uk/img/ld35.png" width="200" height="200" />
			</media:content>

			<pubDate>Sat, 16 Apr 2016 00:00:00 +0000</pubDate>
			<guid>/games/vampshift-the-bloodening</guid>
		</item>
		
		<item>
			<title>Lawn-Mowing Robot</title>
			<link>http://abaines.me.uk/games/lawn-mowing-robot</link>
			<description>&lt;p&gt;This is a PuzzleScript game about being a robot and mowing lawns. It has some
peculiar logic to it, and gets progressively harder over the course of 8 levels.&lt;/p&gt;

</description>

			<media:content url="http://abaines.me.uk/img/lawn-mowing-robot.png" medium="image" type="image/png">
				<media:thumbnail url="http://abaines.me.uk/img/lawn-mowing-robot.png" width="200" height="200" />
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			<pubDate>Sat, 28 Mar 2015 00:00:00 +0000</pubDate>
			<guid>/games/lawn-mowing-robot</guid>
		</item>
		
		<item>
			<title>Castle of Cowardice</title>
			<link>http://abaines.me.uk/games/castle-of-cowardice</link>
			<description>&lt;p&gt;This 48 hour competition entry is based on the theme “Cowardice”, and as
such you have one simple goal: run from anything that resembles an enemy!
If you can survive for long enough, the door to the next chamber will open
and you can continue to flee for your life.&lt;/p&gt;
</description>

			<media:content url="http://abaines.me.uk/img/coward.png" medium="image" type="image/png">
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			<pubDate>Tue, 01 Nov 2011 00:00:00 +0000</pubDate>
			<guid>/games/castle-of-cowardice</guid>
		</item>
		
		<item>
			<title>Invader from Space</title>
			<link>http://abaines.me.uk/games/invader-from-space</link>
			<description>&lt;p&gt;Invader from space was made for a 2 week “retro with a twist” competition
in 2011. Differing from a certain other game, you are tasked with shooting
down only a single invading alien, but that might be harder than it sounds.&lt;/p&gt;
</description>

			<media:content url="http://abaines.me.uk/img/invader.png" medium="image" type="image/png">
				<media:thumbnail url="http://abaines.me.uk/img/invader.png" width="200" height="200" />
			</media:content>

			<pubDate>Mon, 10 Oct 2011 00:00:00 +0000</pubDate>
			<guid>/games/invader-from-space</guid>
		</item>
		
		<item>
			<title>Vector Space</title>
			<link>http://abaines.me.uk/games/vector-space</link>
			<description>&lt;p&gt;Made for a week long &lt;abbr title=&quot;Warwick Game Design&quot;&gt;WGD&lt;/abbr&gt; competition with the theme “Dimension”,
Vector space places you in a situation that will be all too
familiar if you’ve played “Asteroids”, only this time there are 4
separate dimensions of them to deal with.&lt;/p&gt;

</description>

			<media:content url="http://abaines.me.uk/img/vspace.png" medium="image" type="image/png">
				<media:thumbnail url="http://abaines.me.uk/img/vspace.png" width="200" height="200" />
			</media:content>

			<pubDate>Fri, 01 Jan 2010 00:00:00 +0000</pubDate>
			<guid>/games/vector-space</guid>
		</item>
		
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