Here is a list of all documented class members with links to the class documentation for each member:
- g -
- get()
: nrg::Field< T, Cdc >
, nrg::Message< id, Args >
- getBasePointer()
: nrg::Packet
- getBoundAddress()
: nrg::Socket
- getConnectedAddress()
: nrg::Client
, nrg::Socket
- getFamily()
: nrg::NetAddress
- getFirstField()
: nrg::FieldContainer
- getID()
: nrg::Entity
, nrg::Message< id, Args >
, nrg::MessageBase
, nrg::Player
- getInterp()
: nrg::Field< T, Cdc >
- getInterpStat()
: nrg::ClientStats
- getIP()
: nrg::NetAddress
- getLastStatus()
: nrg::ConnectionOut
- getLastTimestamp()
: nrg::Socket
- getLatestPacket()
: nrg::ConnectionIn
- getNextField()
: nrg::FieldBase
- getNumFields()
: nrg::FieldContainer
- getNumInterpStats()
: nrg::ClientStats
- getNumSnapshotStats()
: nrg::ClientStats
- getPacketRateLimit()
: nrg::Client
- getPing()
: nrg::Player
- getPlayerByID()
: nrg::Server
- getPointer()
: nrg::Packet
- getPort()
: nrg::NetAddress
- getRemoteAddress()
: nrg::Player
- getServer()
: nrg::Player
- getSnapshotStat()
: nrg::ClientStats
- getStats()
: nrg::Client
- getTickRate()
: nrg::Server
- getTimeoutSeconds()
: nrg::ClientGameState
, nrg::ClientHandshakeState
, nrg::State
- getType()
: nrg::Entity
, nrg::EntityHelper< T, type >
- getUserPointer()
: nrg::Client
, nrg::Server