This is the complete list of members for nrg::ClientGameState, including all inherited members.
| ClientGameState() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| getClientStats() const (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| getInput() const (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
| getInterpTimer() const (defined in nrg::ClientGameState) | nrg::ClientGameState | virtual |
| getTimeoutSeconds() const | nrg::ClientGameState | inlinevirtual |
| init(Client *, Server *, Player *) | nrg::ClientGameState | virtual |
| markEntityUpdated(Entity &e) (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
| needsUpdate() const | nrg::ClientGameState | virtual |
| onRecvPacket(Packet &p, PacketFlags f) | nrg::ClientGameState | virtual |
| registerEntity(Entity *e) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| registerMessage(const MessageBase &m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| registerMessage(MessageBase &&m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| sendMessage(const MessageBase &m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| startRecordingReplay(const char *filename) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| stopRecordingReplay() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| supportsPrediction() const (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
| unregisterEntity(Entity &e) (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
| update(StateConnectionOut &out, StateFlags f) | nrg::ClientGameState | virtual |
| ~ClientGameState() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
| ~State() | nrg::State | inlinevirtual |