LibNRG  0.0.1
Networking for Real-time Games library
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nrg::ClientGameState Member List

This is the complete list of members for nrg::ClientGameState, including all inherited members.

ClientGameState() (defined in nrg::ClientGameState)nrg::ClientGameState
getClientStats() const (defined in nrg::ClientGameState)nrg::ClientGameState
getInput() const (defined in nrg::EntityManager)nrg::EntityManagerinlinevirtual
getInterpTimer() const (defined in nrg::ClientGameState)nrg::ClientGameStatevirtual
getTimeoutSeconds() const nrg::ClientGameStateinlinevirtual
init(Client *, Server *, Player *)nrg::ClientGameStatevirtual
markEntityUpdated(Entity &e) (defined in nrg::EntityManager)nrg::EntityManagerinlinevirtual
needsUpdate() const nrg::ClientGameStatevirtual
onRecvPacket(Packet &p, PacketFlags f)nrg::ClientGameStatevirtual
registerEntity(Entity *e) (defined in nrg::ClientGameState)nrg::ClientGameState
registerMessage(const MessageBase &m) (defined in nrg::ClientGameState)nrg::ClientGameState
registerMessage(MessageBase &&m) (defined in nrg::ClientGameState)nrg::ClientGameState
sendMessage(const MessageBase &m) (defined in nrg::ClientGameState)nrg::ClientGameState
startRecordingReplay(const char *filename) (defined in nrg::ClientGameState)nrg::ClientGameState
stopRecordingReplay() (defined in nrg::ClientGameState)nrg::ClientGameState
supportsPrediction() const (defined in nrg::EntityManager)nrg::EntityManagerinlinevirtual
unregisterEntity(Entity &e) (defined in nrg::EntityManager)nrg::EntityManagerinlinevirtual
update(StateConnectionOut &out, StateFlags f)nrg::ClientGameStatevirtual
~ClientGameState() (defined in nrg::ClientGameState)nrg::ClientGameState
~State()nrg::Stateinlinevirtual