This is the complete list of members for nrg::ClientGameState, including all inherited members.
ClientGameState() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
getClientStats() const (defined in nrg::ClientGameState) | nrg::ClientGameState | |
getInput() const (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
getInterpTimer() const (defined in nrg::ClientGameState) | nrg::ClientGameState | virtual |
getTimeoutSeconds() const | nrg::ClientGameState | inlinevirtual |
init(Client *, Server *, Player *) | nrg::ClientGameState | virtual |
markEntityUpdated(Entity &e) (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
needsUpdate() const | nrg::ClientGameState | virtual |
onRecvPacket(Packet &p, PacketFlags f) | nrg::ClientGameState | virtual |
registerEntity(Entity *e) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
registerMessage(const MessageBase &m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
registerMessage(MessageBase &&m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
sendMessage(const MessageBase &m) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
startRecordingReplay(const char *filename) (defined in nrg::ClientGameState) | nrg::ClientGameState | |
stopRecordingReplay() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
supportsPrediction() const (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
unregisterEntity(Entity &e) (defined in nrg::EntityManager) | nrg::EntityManager | inlinevirtual |
update(StateConnectionOut &out, StateFlags f) | nrg::ClientGameState | virtual |
~ClientGameState() (defined in nrg::ClientGameState) | nrg::ClientGameState | |
~State() | nrg::State | inlinevirtual |