LibNRG  0.0.1
Networking for Real-time Games library
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nrg::EntityManager Struct Reference

Abstract class that contains functionality required by Entity objects.

#include <nrg_entity.h>

Inheritance diagram for nrg::EntityManager:
nrg::ClientGameState nrg::Server

Public Member Functions

virtual void markEntityUpdated (Entity &e)
 
virtual void unregisterEntity (Entity &e)
 
virtual double getInterpTimer () const
 
virtual bool supportsPrediction () const
 
virtual InputBasegetInput () const
 

The documentation for this struct was generated from the following file: