LibNRG  0.0.1
Networking for Real-time Games library
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nrg::Snapshot Class Reference

#include <nrg_snapshot.h>

Public Member Functions

 Snapshot (uint16_t id)
 
uint16_t getID () const
 
void setID (uint16_t id)
 
void addEntity (Entity *e)
 
void removeEntityById (uint16_t id)
 
void writeToPacket (Packet &p) const
 
void reset ()
 

Detailed Description

Class to hold the values of all Entities registered with it


The documentation for this class was generated from the following file: