Functionality to notify users of Client and Server occurances. More...
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Classes | |
| struct | nrg::DisconnectEvent |
| Event raised when the Client becomes disconnected. More... | |
| struct | nrg::EntityEvent |
| Event raised when entities are updated, created, destroyed client-side - an alternative to the virtual methods that Entity provides. More... | |
| struct | nrg::PlayerEvent |
| Event raised on the server when a player joins or leaves. More... | |
| union | nrg::Event |
| Union to contain all the event types. More... | |
| class | nrg::EventQueue |
| Holds a queue of Event objects. More... | |
Enumerations | |
| enum | EventType { DISCONNECTED = 1, ENTITY_UPDATED, ENTITY_CREATED, ENTITY_DESTROYED, PLAYER_JOIN, PLAYER_LEAVE, PLAYER_INPUT } |
| Event types. | |