Functionality to notify users of Client and Server occurances. More...
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Classes | |
struct | nrg::DisconnectEvent |
Event raised when the Client becomes disconnected. More... | |
struct | nrg::EntityEvent |
Event raised when entities are updated, created, destroyed client-side - an alternative to the virtual methods that Entity provides. More... | |
struct | nrg::PlayerEvent |
Event raised on the server when a player joins or leaves. More... | |
union | nrg::Event |
Union to contain all the event types. More... | |
class | nrg::EventQueue |
Holds a queue of Event objects. More... | |
Enumerations | |
enum | EventType { DISCONNECTED = 1, ENTITY_UPDATED, ENTITY_CREATED, ENTITY_DESTROYED, PLAYER_JOIN, PLAYER_LEAVE, PLAYER_INPUT } |
Event types. | |