LibNRG  0.0.1
Networking for Real-time Games library
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nrg::ClientSnapshot Struct Reference

#include <nrg_snapshot.h>

Public Types

enum  Action { Get, Create, Destroy, Update }
 
typedef std::function< Entity
*(Action, uint16_t eid,
uint16_t etype)> 
CSnapFunc
 

Public Member Functions

bool readFromPacket (Packet &p, const CSnapFunc &f)
 

Detailed Description

Class to parse a snapshot received client-side


The documentation for this struct was generated from the following file: