LibNRG  0.0.1
Networking for Real-time Games library
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nrg::ClientStats Struct Referenceabstract

Client statistics interface.

#include <nrg_util.h>

Public Member Functions

virtual size_t getNumSnapshotStats () const =0
 Get the number of available snapshot statistics.
 
virtual int getSnapshotStat (size_t index) const =0
 Get a snapshot statistic which shows the latency at which snapshots were received, -1 means it was dropped.
 
virtual size_t getNumInterpStats () const =0
 Get the number of available interpolation statistics.
 
virtual float getInterpStat (size_t index) const =0
 Get a statistic showing how far between snapshots the client is interpolating, >1 means it is having to extrapolate data due to not receiving the next snapshot in time.
 
virtual uint8_t * toRGBATexture (uint32_t(&tex)[64 *64]) const =0
 Create a Lagometer texture from the stats.
 

The documentation for this struct was generated from the following file: